| Pages: 1 [2] 3 4 5 6 7 8 9 10 20 |
21. ECM missiles. - in Player Features and Ideas Discussion [original thread]
I haven't been ecm'd for quite some time now actually. I was adding to all the other crazy ecm ideas
- by General Guardian - at 2015.10.01 02:49:44
|
22. ECM missiles. - in Player Features and Ideas Discussion [original thread]
Remove ecm modules and replace with ecm auto targeting missiles. Ecm boats get a bonus to the strength of ecm missiles. Ecm missiles upon hitting tha target Jam it for the same duration as ex ecm modules. ECM auto target missiles target anyone ...
- by General Guardian - at 2015.09.30 10:17:04
|
23. Black ops bridge/jump and modules - in Player Features and Ideas Discussion [original thread]
Faxat wrote: If your main issue is lagg, that might be fixed once BIAB is up and running; As for the other aspect of it - maybe having a safety feature being set in the client where you disregard double toggle clicks that are within 1-2 second...
- by General Guardian - at 2015.09.29 10:39:40
|
24. Black ops bridge/jump and modules - in Player Features and Ideas Discussion [original thread]
Good points there. I do hope the brain in the box helps with such things. It's not as much a lazy issue as it is efficiency. Some of my black ops ships have quite a number of active modules and as black ops pilots are aware the main objective of ...
- by General Guardian - at 2015.09.29 10:36:53
|
25. Black ops bridge/jump and modules - in Player Features and Ideas Discussion [original thread]
I don't think it would cause any balance issues but I think active modules that are turned on before a jump should remain on. I myself am a bit over spamming all my mods during or after a jump having no idea how much I'm lagging. Either that or s...
- by General Guardian - at 2015.09.29 10:11:21
|
26. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Mobile version of eve forums. keywords: Mobile, smartphone, forums. Note: I used the forums a bit with my phone, and a mobile app or mobile version would be greatly appreciated.
- by General Guardian - at 2015.09.28 18:34:43
|
27. Bodyguard/assassination contracts - in Player Features and Ideas Discussion [original thread]
I think that may make it slightly too complicated when it comes to newer players trying to participate. Also the work CCP would have to put in would be greatly increased compared to the original idea. A problem I can see is the VIP player could f...
- by General Guardian - at 2015.09.28 18:31:11
|
28. Bodyguard/assassination contracts - in Player Features and Ideas Discussion [original thread]
That sounds fair to me. I'm only worried about enough people in each ship category signing up within the same 10 or 15 minutes
- by General Guardian - at 2015.09.28 15:55:31
|
29. Bodyguard/assassination contracts - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Not seeing how you have accounted for high sec aggression mechanics in this. Setting aside the dueling mechanic for now since it would not apply here. If player A shoots player B for attacking this target" then player A gets...
- by General Guardian - at 2015.09.28 15:20:24
|
30. Bodyguard/assassination contracts - in Player Features and Ideas Discussion [original thread]
The "matchmaking" progress would hopefully not assign the same players against each other often. Or to prevent this maybe a restriction could be applied to not allow the same players to be contracted against each other in a certain time frame. Sa...
- by General Guardian - at 2015.09.28 13:33:43
|
31. Bodyguard/assassination contracts - in Player Features and Ideas Discussion [original thread]
Additional thought, to avoid some disadvantages I think joining a fleet should void the contract for either player. I will add to OP
- by General Guardian - at 2015.09.28 12:17:43
|
32. Bodyguard/assassination contracts - in Player Features and Ideas Discussion [original thread]
Following yourself around with links would be time consuming in this scenario but I guess that's no different to any other fight in the game. Either player can bring links if they are that desparate. No kill rights but maybe a short limited enga...
- by General Guardian - at 2015.09.28 12:09:34
|
33. Bodyguard/assassination contracts - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: But what if player A accepts the mission but there aren't any player B's available? Will Player A then be free to grind that npc all night long without intervention? Then there is no risk whatsoever, just a unending isk...
- by General Guardian - at 2015.09.28 11:46:03
|
34. Bodyguard/assassination contracts - in Player Features and Ideas Discussion [original thread]
If people want to suicide gank without rewards just to mess with someone what's the difference between that and suicide ganking miners? Maybe the npc is given a name and ship type so they're not recognizable to other players. Maybe make the npc...
- by General Guardian - at 2015.09.28 11:14:48
|
35. Bodyguard/assassination contracts - in Player Features and Ideas Discussion [original thread]
New mission type that contracts a player to protect a VIP (npc) from station to station across several systems in high sec. The catch is another player is contracted to assassinate this npc. Obviously to keep the lore people happy it would have to...
- by General Guardian - at 2015.09.28 09:47:57
|
36. fitting mgmt tool and scripts - in Player Features and Ideas Discussion [original thread]
Perhapa it would be easier if there was a separate button on the saved fitting window to "load charges" Then you could click fit. Wait for the ship to complete it's fitting process. Then hit load charges. Done
- by General Guardian - at 2015.09.27 21:07:40
|
37. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
The Ability to log off back to the Character log in screen without having to completely shut down and launch the client again to switch characters.
- by General Guardian - at 2015.09.27 18:54:01
|
38. Smartphone interface - in Player Features and Ideas Discussion [original thread]
I think your war on Smartphones is in the wrong thread.
- by General Guardian - at 2015.09.27 16:12:30
|
39. Make offgid booster ongrid. - in Player Features and Ideas Discussion [original thread]
Your thread may get locked because this is a common suggestion in the forum. I am also sure that a secondary problem besides coding is the fact that miners don't want to bring their rorqs to an asteroid belt.
- by General Guardian - at 2015.09.27 16:02:19
|
40. Smartphone interface - in Player Features and Ideas Discussion [original thread]
afkalt wrote: And I'm supposed to copy/paste my Dscan results how? You're solving a problem that doesnt exist whilst a plethora of real issues continue to exist. By just clicking the open window button on the d-scanner. I wasn't trying to ...
- by General Guardian - at 2015.09.27 15:38:24
|
| Pages: 1 [2] 3 4 5 6 7 8 9 10 20 |
| First page | Previous page | Next page | Last page |